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SIG: The Role of Usability in Input Device Design and Development
Thursday, 2:30 pm - 4:00 pm
Organizer
The devices we use to communicate with a computer should,
ideally, be transparent in our hands; our attention stays on the
changing states of the display, not the device itself. Yet the range
of common input devices -- mice, trackballs, keyboards, joysticks,
remote controls -- all vary in the amount of cognitive effort necessary
for successful use. How can usability testing address this? How can we
support the development of tools to effortlessly shift ideas from your
head to the computer? This SIG on Input Devices is an informal forum
for discussing this and more specific questions such as:
- Can we characterize a continuum of input devices based on attentional
demands? Can we use this to anticipate users problems with new input
devices?
- Given a device development plan that involves industrial designers,
electrical and mechanical engineers, and software developers, what kind
of information can usability provide during the development process?
- What is the role of software that accompanies a product? How
do we develop software and hardware in sync?
chi96-webmaster@acm.org /
96-04-05