Interactive Learning Environments:

Where They've Come From & Where They're Going


Elliot Soloway
University of Michigan
1101 Beal Ave.
Ann Arbor, MI 48109, USA
E-mail: soloway@umich.edu

ABSTRACT

A historical survey of the various teaching and training technologies will be given. The architectures of computer-assisted instruction (CAI) systems, simulations, intelligent tutoring systems (ITS), microworlds, and interactive learning environments (ILE) will be described. In addition, the types of learning outcomes that can be expected from the various technologies will also be summarized. Emphasis will be placed on how the 90's computing infrastructure (e.g., high-MIP/GIP computation, high- bandwidth networks) will impact teaching and training, e.g., what is the role of multimedia, computer-aided design systems, ubiquitous access to information, the home information appliance, in learning? What will the impact be as we transition from User-Centered Design to Learner-Centered Design? Case studies from real instructional systems will be used to illustrate the main points in the tutorial.

KEYWORDS:

Education & Computers, Interactive Learning Environments, Intelligent Tutoring Systems, Constructionism

OVERVIEW

From the earliest days of the invention of the computer, there has been a promise that they would play a major role in education, from helping children to learn in the school and in the home, to helping adults acquire job training. Frankly, to date that potential has not been realized. By and large the impact of computers on education has been minimal. It is interesting to examine the reasons why this is so:


This limited instructional model matched, however, the limited computational resources available. In contrast, open-ended teaching and learning strategies that are becoming more popular now (Gardner, 1991; Papert, 1993; Collins, Brown, Newman, 1989) require considerable flexibility on the part of the computer. While studies have shown (Kulik & Kulik, 1976) that CAI can reduce learning time by up to 30% and improve test scores by up to 10%, when compared with human-taught courses, it has been felt that such gains have only just begun to tap into the potential of computers in education.

The situation on both computational power (and communications power) and models of teaching and learning is different from what it has been:

Learning through doing dovetails with the integration of computing and communications into the very fabric of the workplace. Thus, supporting on the job training, just-in-time learning, learner-centered design (Soloway, Guzdial, Hay, 1994), etc. via technology makes a great deal of sense: the computational and communications "zorch" is up to the task, finally. Moreover, in schools we are seeing students engaged in what has come to be called "project-based learning," (e.g., Blumenfeld, et al., 1991) where learning is centered around an investigation and development of artifacts and solutions to real problems (e.g., in what ways does my school waste energy and what can we do about this?). As computer notebooks (not notebook computers) become commonplace in the classroom, as they will over the next 5 years, technology in schools will function for learning much as it functions in the workplace: as integrated into the very nature of the activities that students (and workers) engage in. To signal this major change in how technology is used for learning and teaching, we have coined the term "interactive learning environment."

In this tutorial, then, we will survey the history of technology in education, exploring how psychological theories of the mind, and derived educational theories, have guided the impact of technology in education. We will expand on the above arguments as to the promise of interactive learning environments. Specific case studies will be used to illustrate and support our claims. The goal of this tutorial is to paint a bigger vision of how technology can impact learning, teaching and training.

REFERENCES

  1. Blumenfeld, P., Soloway, E., Marx, R., Krajcik, J., Guzdial, M., Palincsar, A. (1991) Motivating Project-Based Learning: Sustaining the Doing, Supporting the Learning, Educational Psychologist, Vol. 26, No. 3-4.

  2. Collins, A., Brown, J.S., & Newman., S. (1989) Cognitive Apprenticeship: Teaching the Craft of Reading, Writing, and Mathematics, In L.B. Resnick (Ed.) Knowing, Learning, and Instruction: Essays in Honor of Robert Glaser, Lawrence Erlbaum Associates, Hillsdale, NJ

  3. Dewey, J. (1916) Democracy and Education, The Free Press, New York.

  4. Gardner, H. (1991) The Unschooled Mind, How Children Think & How Schools Should Teach, BasicBooks, New York

  5. Papert, S. (1993) Children's Machines: Rethinking Education in the Age of the Computer, BasicBooks, New York

  6. Skinner, B.F. (1958) Teaching Machines, Science, 128, 889-977

  7. Soloway, E., Guzdial, M., Hay, K., (1994) Learner-Centered Design: The Next Challenge for HCI, ACM Interactions, April.

Interactive Learning Environments: Where They've Come From & Where They're Going/soloway@umich.edu