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Concurrent Engineering for an Interactive TV Interface

Ivan Bretan and Per Kroon

Telia Research AB

S-136 80 Haninge

SWEDEN

{ivan.bretan,per.kroon}@haninge.trab.se


ABSTRACT

The design of a user environment for a video-on-demand service through an interdisciplinary style of collaboration called îconcurrent engineering" is described. The process encompasses pre-prototype behavioural studies, traditional user studies, graphical design of interface objects, industrial design of input devices and interaction design of interface dialogue.

KEYWORDS

Interdisciplinary design, interactive TV, video-on-demand.

VIDEO-ON-DEMAND

A US video rental store may stock in excess of 15000 titles, and, as has often been remarked, video-on-demand (VOD) is video rental pursued through a different distribution channel. Together with the fact that computerised tools make it easier to cope with a large selection of films, this leads us to conclude that it is reasonable to expect video-on-demand interfaces to have to support the navigation among and selection from a very large volume of films.

CONCURRENT ENGINEERING

The need for interdisciplinary design of user environments has been accentuated the last years (see e.g. [1]) as additional degrees of freedom have been introduced into interface construction by multimedia technology. The most striking need for additional competence lies in the area of graphical design, since multimedia often means visually intense interfaces. As the discipline of human-computer interaction moves into the realm of consumer electronics, it is obvious that the knowledge of industrial designers concerning ergonomic design of physical equipment becomes increasingly interesting. People with this type of background could therefore be a natural part of user interface development teams, along with interaction designers, usability experts and many other types of specialists. Such an interdisciplinary style of working is well-known in the car manufacturing industry, where designers, human factors specialists and engineers work together on new car designs from the outset. Concurrent engineering means parallel interdisciplinary work, communicating over wide channels and a broad agenda, as opposed to sequential, segmented team-work with well-defined narrow interfaces. At Telia Research, a multidisciplinary student project has been carried out with the goal of assessing the benefits of concurrent engineering by applying this method to the experimental development of a VOD user interface prototype.

Figure 1. The film reel scrolling by.

Behavioural Studies

What is it people do when they rent films using a VOD service? That is hard to answer, since such services are in their infancy. In order to provide a rationale for the design of VOD interfaces from a user-centred point of view, it makes sense to study the more general search and decision processes that are part of ordinary video rental. We have conducted detailed interviews with 18 persons renting videos from a video store in central Stockholm, from which we derived the following behavioural scheme: 1) Check the chart of films most frequently rented and/or the shelf containing new films. If this proves unsatisfactory, move on to one or several specific categories (action, drama, etc.). 2) Pick up a film recognised due to marketing (magazine advertisements, trailers, etc.), recommended by a friend or a reviewer, or just because the cover looks interesting. 3) Check to see whether any well-known actor stars in the film (and/or whether a well-known director made the film). Read the information on the reverse of the cassette. 4) Apply remaining selection criteria: production year, store recommendations (from staff or other customers), playing time, price etc. Categories are often used as filters: there is no need to browse among the films belonging to a category known to be uninteresting. Although the study did not produce sufficient data to confirm this, we do believe that a select and rank strategy is relatively common: gathering, physically or mentally, several films and then selecting one or a few from this set (particularly useful when more than one viewer is involved in the decision process).

Graphical Design

The behavioural studies revealed that the picture - cassette cover or poster - is by far the most important piece of information used by the video renter when deciding which film to view. Therefore, dominating the main screen in our VOD interface design is a sequential presentation of five movie posters, constituting a magnified portion of a virtual reel of films, where the middle poster is îin focusî (figure 1). Since the posters are designed by the film companies to be graphically attractive and eye-catching, there is no need - and at any rate no space - for any colourful interface widgets but the most important ones. Due to the limited resolution of a TV-screen, more than five posters would hardly be useful. The icons to the left and right on the screen are actually superimposed over the movie pictures, transparent but clearly visible since the leftmost and rightmost parts of the pictures are shaded to black. The film poster sequence is aligned with an Alphaslider [2] used to specify which portion of the film reel is displayed. The size of the Alphaslider îthumb" can be varied to illustrate the ratio of the five currently shown films to the total reel. The general feeling of the visual design is relatively two-dimensional, giving associations to modern magazine layout. Experiments were also carried out using a version of the graphical design which added a sense of depth, but the evidence was inconclusive as to whether this actually increased the aesthetical or functional value of the interface.


Figure 2. Ergonomic remote control for interactive TV.

Design of Input Device

Since the interface is designed with an interactive television setting in mind, the natural choice for an input device is some kind of remote control. The user must be able to carry out all actions available in a whole range of interactive television services using the same device, including controlling a video (pause, rewind etc.), entering a personal code and, of course, moving a pointer. Figure 2 shows the type of remote control that the industrial designers of the project eventually arrived at after user tests and input from the other team members. It has a finger joystick controlling the pointer's position on the screen, operated using minimal thumb movements, while the index finger rests on the select button. This design is well suited to operating the Alphaslider and creates a restful grip for the hand and relieves the entire lower arm. Note that the remote is symmetrical and therefore also easy to use for a left-handed person. The slim shape of the remote has been made possible by leaving out an alphanumerical keyboard, relying on Alphasliders and virtual keyboards. An alternative version of the remote having an extendible alphanumerical keyboard has also been developed, but it is ergonomically somewhat inferior.

Interaction Design

The user navigates among the videos using the Alphaslider located below the five-poster sequence, encompassing the entire search space of the film reel, or by dragging the poster sequence to the left or right. The Alphaslider has several indisputable advantages, among which some of the most important ones are: the fact that no typing is needed (reducing the need for a alphanumerical keyboard on the remote); that the user only needs to recognise rather than recall a name; and that no misspellings are possible. By clicking on one of the icons on the left-hand side of the display, the user specifies the movie category (action, comedy, drama, horror or children), i.e., which reel of films is shown. The icons in the group above changes the sorting order of the films on the reel (by recency, by popularity (rental frequency) or alphabetically by title). The same method is used regardless of whether the user is searching for a particular film or just browsing. When an interesting film has been found the user can obtain more information by clicking on the picture or using a colour-coded key on the remote control. The information provided with each video is: a plot summary, the cast and other data from the recording, a trailer (and perhaps an interactive commercial, when available). An additional click with the remote orders the film.

Advanced searches, where the user for instance wants to select a film from the set of movies recorded in Sweden in the seventies, are carried out by clicking on the search icon. The user then selects the search criteria, choosing between actor, director, country, composer, specialised genre (westerns, science fiction etc.) and many more - different criteria can be combined. Selecting actor, for instance, is done by means of an Alphaslider, which at this point will be a technique familiar to the user. Having specified the actor, the reel displays films from the relevant set, which can be sorted in the same way as earlier. Additional conditions can then be added incrementally in the same way. There are occasions when an interesting video will be found but where the viewing of the film has to be postponed, for instance if the film found requires more time than is available. The user can then put the film in a îbasket" (which in effect is a user-specified category, or reel of films), saving it for a later occasion. Clicking on the basket icon shows the films currently collected there. This function is also useful when a group of people is trying to agree on a movie to watch. Each person in the group can then put films that they are interested in into the basket and eventually compare the candidates, settling on a choice that satisfies everyone (or annoys no-one). There is also an option of side-tracking. If the user turns this function on at a time when it is indicated as available, a link to another relevant film will be presented. The reasons for linking videos together vary: they are based on the same story; they are filmed at the same location; or perhaps they have a theme in common, like aristocratic decadence or urban gang wars.

ACKNOWLEDGEMENTS

We would like to thank the other DUVA project members: Fredrik Ampler, Walter Frost, Lukas Hansson, Thomas Nyström, Markku Virtanen and Jon Ölmeskog. Thanks also to Catriona MacDermid for valuable comments.

REFERENCES

  1. Ballay, J.M. (1994) Designing Workscape™: An Interdisciplinary Experience, Proceedings of CHI '94, Boston, pp. 10-15.
  2. Ahlberg, C. and Shneiderman, B. (1994). The Alphaslider: A Compact and Rapid Selector, Proceedings of CHI ë94, Boston, pp. 365-371.